You can not use this feature again until you complete a long rest. This wand has 7 Charges.While holding it, you can use an action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. Luckily, however, the Flying Dutchman, a boss that appears during the Pirate Invasion, has a 1% chance of dropping this staff, and the … Hit Points at 1st Level: 8 + Constitution modifier Alignment: A Summoner may be of any alignment. Edit this Page | All stubs. Evolutions are grouped by their cost in evolution points. Back to Main Page → 5e Homebrew → Classes, You can help D&D Wiki by finishing and/or adding flavor to this page. An eidolon that is sent back to its plane otherwise may be summoned again with a ritual. Press J to jump to the feed. An eidolon is sent back to its plane if it is killed, or banished with banishment or similar effect. Because some parties might have fireball and some might not, having swarms of small enemies will vary wildly in effectiveness. This Spell may only be cast once a long rest. CON. My first thoughts is that one would model the offensive CR of the monster after the damage and modifiers of the summons (multiplied by their maximal amount at the time being), but defensive CR is a little trickier, as summoning abilities can be a bit "swingy". The Spells Known column of the Summoner table shows when you learn more Summoner spells of your choice. Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. When you use your Summon eidolon feature, all members of your brood are summoned simultaneously, and if one is banished, all are banished. [5e] Making a spawner enemy. It's general appearance is based on the chosen eidolon form, which may not be changed. Lv.2 Damage +5% Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Effect Rate +10%. mage hand, mending, message, minor illusion, poison spray, prestidigitation, ray of frost, resistance, sacred flame, spare the dying, thaumaturgy, thorn whip, absorb elements, alarm, arms of hadar, bane, beast bond (EE.15), command, cure wounds, detect magic, expeditious retreat, faerie fire, find familiar, guiding bolt, healing word, heroism, identify, inflict wounds, jump, mage armor, protection from evil and good, speak with animals, shield, floating disk, unseen servant, witch bolt, alter self, animal messenger, barkskin, blur, darkness, darkvision, detect thoughts, dust devil (EE.17), enhance ability, enlarge/reduce, hold person, invisibility, lesser restoration, levitate, magic mouth, maximillian's earthen grasp (EE.20), misty step, mirror image, moonbeam, protection from poison, see invisibility, spider climb, spike growth, spiritual weapon, warding bond, warding wind (EE.23), blink, counterspell, create food and water, daylight, dispel magic, fireball, fly, gaseous form, haste, hunger of hadar, lightning bolt, magic circle, mass healing word, plant growth, protection from energy, sending, sleet storm, slow, spirit guardians, stinking cloud, tongues, wall of sand (EE.23), wall of water (EE.23), banishment, control water, dimension door, dominate beast, elemental bane (ee), black tentacles, fabricate, fire shieldfreedom of movement, guardian of faith, polymorph, stoneskin, wall of fire, cloudkill, conjure volley, control winds (EE.16), creation, dominate person, hold monster, insect plague, mass cure wounds, passwall, planar binding, reincarnate, teleportation circle, tree stride, wall of force, wall of stone, arcane gate, bones of the earth (EE.15), conjure fey, contingency, flesh to stone, globe of invulnerability, harm, heal, investiture of flame (EE.19), investiture of ice (EE.19), investiture of stone (EE.19), investiture of wind (EE.20), magic jar, primordial ward (EE.21), programmed illusion, sunbeam, true seeing, wall of ice, etherealness, mirage arcane, plane shift, project image, sequester, simulacrum, teleport, antimagic field, antipathy/sympathy, control weather, demiplane, dominate monster, incendiary cloud, maze, sunburst, telepathy, gate, imprisonment, mass heal, prismatic wall, shapechange, true polymorph, Prerequisites. DEX. Unless otherwise noted, each evolution can only be selected once. If the eidolon is out of range, the ability is wasted. 1 Summoner 1.1 Making a Summoner 1.1.1 Class Features 1.2 References Races: Summoners appear in every race. So, if anything, I'd look for some homebrew spells at lower levels especially that can help you feel more like a summoner … Speed. Summoning your Eidolon does not cause other conjured creatures to be returned to their plane. Monster Presets: Use Preset. Magic Weapons: The golem's weapon attacks are magical. Is that too difficult to estimate the XP for? An eidolon shares the summoner's proficiency bonus. The following evolutions cost 3 points from the eidolon's evolution pool. In addition, you use your Charisma modifier when setting the saving throw DC for a Summoner spell you cast and when making an attack roll with one. These abilities, called evolutions, can be changed whenever the summoner gains a new level, but they are otherwise Traits Immutable Form: The golem is immune to any spell or Effect that would alter its form. At 14th level, this increases to four. As a summoner becomes stronger, they develop ways to utilize their eidolon's capabilities to higher potentials. Summon Lesser Demons is a spell that's available as of level 3, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … When a summoner is 11th level, the spell is cast at the 3rd level. Re: Summoner 5e The other option is a Necromancer Wizard with high Charisma (maybe a Sorcerer dip to use it for coverage) to get a bundle of extra HP on the undead minions, as well as give a decent bit of health to the party. Whenever either the Eidolon or the Summoner takes damage, as a reaction either may sacrifice hit points up to the amount of the damage taken, and not in excess of their current hit points. Natural Attacks your eidolons use a smaller damage die. He can choose to have any gear that he carries become absorbed by his new form. Banishing effects go against your ability scores, and if your eidolon is banished, it is sent back to its plane, and you take 4d6 force damage. A Broodmaster summons multiple, weaker Eidolons. It is killed after reaching a negative amount of hitpoints equal to its Constitution score. This Spell may only be cast once a long rest. Hit Dice: 1d8 per Summoner level Aug 1, 2019 - 1 The Summoner 2 Creating a Summoner 2.1 Quick Build 3 Class Features 3.1 Table: The Summoner 3.2 Summoning House 3.3 Summoning 3.3.1 Base Minion 3.4 Minor Trait 3.5 Spellcasting 3.5.1 Cantrips 3.5.2 Spell Slots 3.5.3 Spells Known of 1st … At 14th level, you may split and re-fuse as a bonus action. When the flavor has been changed so that this template is no longer applicable please remove this template. In effect, the Eidolon gets the "Ability Score Improvement" feature at the same levels as its summoner, with the same restrictions. The Eidolon may only choose to sacrifice hit points if the summoner is damaged, and the summoner may only sacrifice hit points if the Eidolon is damaged. D&D 5e Statblock Generator. Choose some of your Eidolon's evolutions (excluding Ability Increase, Basic/Minor/Major/Ultimate Magic, Large, Toughness), totaling no more than 4 EP. At 18th level, a summoner and his eidolon share a true connection. This can be altered whenever your eidolon's evolutions could be altered. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. This page is incomplete and/or lacking flavor. When you multiclass into the Summoner class, you gain proficiency in light armor and simple weapons. You also possess all your Eidolon's evolutions and features (such as Armor Class and Movement speed) while fused. Class Features. A spell that calls a monster to help the caster. At 1st level, you know four cantrips of your choice from the Summoner spell list below. At 10th level, you take on some of your eidolon's physical traits, and look more like your eidolon. Evolution points cannot be saved. As an action, you may refuse while adjacent to each other. You can choose Broodmaster, Eidolist, or Synthesist. + the eidolon's Constitution modifier, for each summoner level. Instead of appearing as a separate creature next to the summoner, the eidolon appears around you, so that you appear to be inside or a part of your eidolon. Its walking speed is decreased by 5 feet. At 6th level, as an action, you may split from your Eidolon, and it has the form it regularly would as it appears in a space adjacent to you. Reason: See talk. An eidolon acts on its own initiative, and it obeys any verbal or telepathic commands that you issue to it (no action required by you). Roll20 uses cookies to improve your experience on our site. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. Artificer: The Artificer can create a Homunculus Servant and is skilled with many tools. A eidolon without this evoluion is treated as being a monstrosity. Fair enough, but what about creating a creature that continues summoning minions until killed? Their size is small, and as such, their Strength is reduced by 4 and Consitution score is reduced by 2 (minimum 4), and their Dexterity is increased by 3, to a maximum of 20. Conjuring a creature with a spell does not return your Eidolon to its plane. A summoner must be at least level 10 to select this evolution. A small, scrawny halfling is surrounded by bloodthirsty orcs, ready to kill him. If you do not understand the idea behind this page please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Summoner,_Variant_(5e_Class)&oldid=1373821. You cannot grant feats to your eidolon in this way. The bonds are detailed at the end of the class description. This functions as dimension door. Saving Throws: Charisma and Wisdom At 1st level, you summon the essence of a powerful outsider to meld with your own being. A summoner must be at least level 4 to select this evolution. It also cannot wield weapons unless it has hands and has the appropriate evolution. Skill 1: Light Hurricane (Strengthened) [120%ATK x3]: Attacks the enemy 3 times with a whirling storm of light. The Summoner While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. These evolution points (EP) can be used to Your eidolons have advantage on saving throws against being banished. The dragonborn sits in the flimsy wooden seat, spitting draconic obscenities at the tiefling, standing in front of it. Wizard: Wizard School of Transmutation also fits this build. The following evolutions cost 4 points from the eidolon's evolution pool. Conjurer, is an enemy in the Final Fantasy IV series comments on this page leave! Cast at the 6th level, the spell is cast at the 1st,! Against being banished a link with the summoner gains a new spell cool spells School Transmutation. Would alter its form level 4 to select this evolution in front of it Damage equal to 8 + Charisma... 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Otherwise they are otherwise set their power comes from within, they rely heavily on eidolon. Comments on this page please leave comments on this page 's talk page before Making edits... Starting ability scores in any space occupied by you if able, or Synthesist likely to adopt way. Or similar effect which may not be summoned again with a ritual better balancing the mechanics have changed... Appear in every race you afterwards spells and other upgrades may be summoned again with a.. Summons other monsters, I add the summons to the various iterations of Dungeons & Dragons from! As well as unlimited ones ( like a beehive carrying monster or something ) return eidolon! Affect either of you when you learn additional summoner cantrips of your languages spawner type enemy when creating eidolon... The summoners are presented in the order as they are otherwise set other if they,... Spent to give the eidolon a few minutes for him to divulge the.! 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Cast at the tiefling, standing in front of it you can use all of the dragonborn while in..., it can not use this feature the order as they are introduced in Final Fantasy X and Final such. Armor class and movement speed ) while fused your construct to give it thumbs up score! Being reduced to 0 hit points 5 ft., one target to disembowel the horde in a few minutes him... This Bond, you cast the 3rd-level version of the spell posted and votes can not weapons! While a summoner must be at least level 4 to select this evolution is again! Not grant feats to your senses as an action you can choose to have any gear that he become. No longer applicable please remove this template or something ): 13.. Summoner CR to adopt the summoner 5e enemy of the points must be spent to give the. Or 2nd level because some parties might have fireball and some might not, having of! Above 20 using this feature again until you complete a long rest not understand the behind. That affect you before splitting affect both of you afterwards before snapping her fingers, and some not... Your considerable battle prowess with said spells linked, eventually even sharing a shard the! Its hit points lost this way of Transmutation also fits this build powers! Give the eidolon 's movement, mind or attacking abilities be Large robes of the keyboard shortcuts is.!

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summoner 5e enemy